
I'm currently working on my most recent editions of the Habitat story. I have found that it is really hard to come up with great art for a story that doesn't require that much art. I want to go all our for the story but I don't know how to do that without making the story's design seem overpowering or like it's too much. I know that I'm not proud of the ones that I turned in last week.
With one I was trying to show the significance of AIDS in this woman's story but they told me that probably wasn't what the story was about. I tried to also use a ambiguous blueprint but I realize that idea didn't come across quite like I had planned. So I'm trying new and different things.
No comments:
Post a Comment